7 Days to Die alpha 13.6 - Ep 22 - Day 7 horde - single player gameplay - solo a13 - Let's Play



This episode of 7 Days to Die involves the day 7 horde. However, before this feral 7th day horde arrives, we need to prepare ourselves for the carnage and come up with proper defense. We'll use spikes (both wooden spikes and log spikes), some low stilts, regular wooden frames, and a little cunning and exploitation of the AI because for once, I'm going to exploit. Just a little. This is one of many ways to make a day 7 horde defense. Let's Play 7 Days to Die alpha 13.6 single player gameplay on alpha 13 in a random world with standard settings (no loot respawn, though). 7 Days to Die alpha 13.6 was just released and this let's play series is a single player run that explores all that's new and exciting in the massive Alpha 13.6 build. This series will explore the new 7 Days to Die alpha 13.6 update that includes a boatload of things from streamlined gathering and crafting to a temperature system that you have to work with to stay alive. This is a solo let's play so you won't be seeing any crazy multiplayer action, but instead you'll see crazy 7 Days to Die solo action because I don't know how to do things like a normal person. * 7 Days to Die alpha 13 single player let's play playlist: https://www.youtube.com/playlist?list=PLHHKPKrAY-REcySC-2X-Ecg2E0q9lDFYr * Fallout 4 No Guns Allowed Melee Build let's play playlist: https://www.youtube.com/playlist?list=PLHHKPKrAY-RGSQiX6F_u-849MPtSvpkx6 * Let's play ARK: Survival evolved single player playlist (S2): https://www.youtube.com/playlist?list=PLHHKPKrAY-REZtkxAxYXClFqlr2IXOuwZ Subscribe for let's plays, gameplay, tips, bugs, previews, and general clean inanity because that's always fun: http://www.youtube.com/user/letsplaykicgaming?sub_confirmation=1 Outro music (The Elysian Symphony) by the ridiculously talented Neurotech: https://neurotech.bandcamp.com/ --- 7 Days to Die is an open world, voxel-based, sandbox game that is a unique mix of First Person Shooter, Survival Horror, Tower Defense and Role Playing Games combining combat, crafting, looting, mining, exploration, and character growth. 7 Days to Die is currently in early access alpha 13 status, so check back to see how it gets updated. Every 7th day, beginning on day 7, a feral zombie horde will hunt you down. Will you be ready for them? --- Official site: http://7daystodie.com Buy and download 7 Days to Die on Steam: http://store.steampowered.com/app/251570/?snr=1_5_9__205 7 Days to Die wiki: http://7daystodie.gamepedia.com/7_Days_to_Die_Wiki --- How’s it hanging Survivalists, The team has been busting ass on Alpha 13 A.K.A. ‘Apocalypse Release’ and we’re getting very close. We have about 50 issues of importance left to fix so it could come out between Friday and Monday if things go well and additional showstoppers don’t rear their ugly zombie heads. That being said we have had hundreds of requests for release notes to be published before the official release so you folks can digest the mass of information we have compiled for you. Unless you‘ve been living under a rock you’ve probably heard this is one big mother lode of content! In fact it’s got more features than any release we’ve ever done and internally we’re on build number 134 for A13 to give you an idea of the magnitude of this coming update. Folks this is by far the largest update to date and as Michael Buffer says “Let’s get ready to rumble!” Stay cool, be patient and read on Chaka Khan! New Zombies, High-Res Zombies and Animals – We have 5 new base male and 3 new base female high res zombies, a new high res nurse, a new high res frozen lumberjack, and a new hd crawler. Basically all zombies are high res now and the apocalypse never looked so sexy! If that wasn’t enough we’ve added a new Screamer Zombie that investigates world heat map locations that are too hot based on noise, smells and activity so the spider zombie has returned to a normal zombie in the spawning mix. We’ve also added zombie bears to the game be very careful with these guys they will fuck you and your fort up. Last of all we’ve added chickens to the game for another source of meat, feathers and eggs their finger licking good. Motion Capture Zombie Animations – We’ve integrated a complete set of new motion capture animations for the zombies that are root motion driven. Meaning they are anchored to the world and their animations drive their motion and speed. The set includes per region pain animations, jumps, attacks, bites, dramatic deaths and a new death to ragdoll animation transition system. There are several variants of walk and run including fit, fat, convulsions, strong and crawl as well as a custom spider zombie moving on all 4s set. Source: http://7daystodie.com/alpha-13-status-and-release-notes/

Comments

  1. hilarious commentary, keep up the good work
  2. I just did the 100th like
  3. Not bad video for first horde,but you do talk way too much , otherwise thanks for the vid.
  4. lol your axe is the Pyro (from TF2)'s fire axe but degraded xD
  5. it was good
  6. Like a boss...
  7. kic how much coffee did you have when you recorded this episode? lol
  8. Great Video!
  9. The log spikes are a waste of time now, the zombies just hop over them even when you have multiple rows. Just slows them down for 2 seconds. The wood spikes do a much better job.
  10. I just wonder how the "vault" will hold up against the cops? There is not much room to avoid their belches. :)
  11. What da crap!?! 3,000 subs?
  12. congratz on 3k subs kic.
  13. i subscribed to your channel about two weeks ago watching your ark series (not modded) and now i caught up with your modded series as well as 7 days to die... your commentary is very unique and is some of the most odd content i have ever seen keep it up your awesome :-)


Additional Information:

Visibility: 6196

Duration: 31m 51s

Rating: 102