Best Long Range Weapons For Each Class In Battlefield 1 | BF1 Weapon Guide



This guide discusses what I believe are the best long-range weapons for each class in Battlefield 1. We will discuss the Assault, Medic, Support and Scout weapons that excel at this range and make good choices for small maps like Fao Fortress and Empire's Edge. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Battlefield 1 takes you back to The Great War, WW1, where new technology and worldwide conflict changed the face of warfare forever. Take part in every battle, control every massive vehicle, and execute every maneuver that turns an entire fight around. The whole world is at war - see what's beyond the trenches. Changing environments in locations all over the world. Discover every part of a global conflict from shore to shote - fight in beseiged French cities, great open spaces in the Italian Alps or vast Arabian deserts. Fully destructible environments and ever-changing weather create landscapes that change moment to moment; whether you're tearing apart fortifications with gunfire or blasting craters in the earth, no battle is ever the same. Huge multiplayer battles. Swarm the battlefield in massive multiplayer battles with up to 64 players. Charge in on foot as infantry, lead a cavalry assault, and battle in fights so intense and complex you'll need the help of all your teammates to make it through. Game-changing vehicles. Turn the tide of battle in your favor with vehicles both large and larger, from tanks and biplanes to gigantic Behemoths, unique and massive vehicles that will be critical in times of crisis. Rain fire from teh sky in a gargantuan Airship, tear through the world in the Armored Train, or bombard the land from the sea in the Dreadnought. A new Operations multiplayer mode. In Operations mode, execute expert maneuvers in a series of inter-connected multiplyer battles spread across multiple maps. Attackers must break through the defense line and push the conflict onto the next map, and defenders must try to stop them. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] If you enjoy the video, please leave a like and if you want to see more content from Toast Gaming please subscribe and follow me on Facebook and Twitter. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Subscribe: http://goo.gl/he0YEU Facebook: https://www.facebook.com/RealToastGaming Twitter: https://www.twitter.com/RealToastGaming

Comments

  1. I don't understand why you don't have more views and subs
  2. i like penut butter on toast
  3. Always good and informative videos Toast. Keep them coming mate👍
  4. We had the same picks for all classes other than Medic in which I prefer the non Marksman variants for longer range. It's probably just the scope but I can not seem to hit a thing with the Marksman variants. On another note I would like to see you stream or something man. I have sort of lost interest in the game a bit since I have all classes at 10 (Thanks to some of your videos) and I would enjoy seeing how you continue to enjoy the game. Keep the vids rolling man :).
  5. With the nerfs coming in soon I suspect this list will look different come next month!
  6. #slug for assault
  7. Didn't realize the stats on the Gewehr. Will use that next time I scout in conquest. Gracias, senor.
  8. For me:
    Assault: Model10A slugs/MP18 Experimental. I've grown fond of these guns and think it's Assault's best and possibly only good options. The recoil and spread of Hellriegel is too much to take advantage of at ranged engagements to take the cake. Model10A if you hit a headshot, can OHK at up to 48m and MP18 experimental is if you really want range and know how to burst in CQC.

    Medic: Mondragon/Selbstlader "1906". Mondragon is a strong option at range and has a superior TTK than the 1916 which I think is a valid reason to skipe magazine capacity. The 1906 is quite possibly the best one for both having ironsights that are clear for a medium range engagement, a 3hk anywhere, and the same ROF as the Cei Rigotti which is too good to pass up. (and has the same standing spread as a sniper variant which is a plus)

    Support: Benet Mercie/Lewis Suppresive/Huot. Benet Mercie for sustained DPS at ranges for anti-sniper work with its amazing spread and recoil values. Lewis for its essentially 100rnd magazine capacity but even better, 50rnd overheats are the true suppression you want at ranges. And Huot because standing still gives you the same spread as a bipod LMG and you have such easy recoil to manage. (Albeit iron sights are harder to use)

    Scout: Same choice. The Gewehr 98 is overall just good. SMLE is still king of capacity and closer range work when needed but I'd sacrifice that capacity for muzzle velocity and smart play.

    Nice video toast, and we should really squad up sometime... (That friend request has been sitting there for ages)
  9. Best Longe Range guns for each class imo: Assault, any m10a variant. Medic, 1906, mondragon, or 1916. Support, lewis, mg18. Scout, gewehr 98, m1903
  10. If anyone want to join the CTE and has premium, just go into the BF companion and hit the home tab then the settings wheel top right and hit the join CTE.
  11. Good video man, Keep the work up. Your such a good player that does not get much credit for how good you are. Keep it up
  12. thanks for the tips.
  13. Very informative video Toast! The MG15 Suppressive is sooooo satisfying to use...
    On another note, what's your favourite custom game and why? Mine is Back to Basics because it feels more tactical than the regular game. On-the-go strategy-changing is a key point of it, so that's why I love it.
  14. keep up the videos man, the quality of each and every vid is appreciated by everyone!
  15. The feeling when you are view nr 6
  16. yo toast did u notice the nazi embelm in 2:24? dice should return that kick & ban system, such a rude embelms....
    im very offended from that embelm, because those shitty basterds allmost killed my jewish nation. come on dice, where r u?
  17. Tried the CTE and I'll wait for the new maps to play it more. I do not need to test ribbons and skins.


Additional Information:

Visibility: 1468

Duration: 6m 10s

Rating: 93