Civilization 6 Gameplay - Germany [Civ 6 Let’s Play] Part 13 | City State Domination Strategy!



Civilization 6 Gameplay [Civ 6] Germany – City State Domination Strategy! Frederick Barbarossa is the new leader of Germany in civilization 6 and he gives heavy bonuses for attacking city states. A domination victory is easier to obtain with Germany but I will have to wait and see what this campaign throws at me. What do you think of Germany in Civ 6? Let me know below! Civilization 6 America Gameplay / Let’s Play Series: https://www.youtube.com/watch?v=nzq3QwzUnGI&list=PLhJDYadvu5RP2jISSpNEqhcFLtSdGeiuH Civilization 6 Steam description: "Sid Meier’s Civilization VI, winner of 15 E3 awards including Best PC Game and Best Strategy Game, is the next entry in the popular Civilization franchise, which has sold in over 34 million units worldwide, including more than 8 million units of Civilization V. Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known. Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game. EXPANSIVE EMPIRES: See the marvels of your empire spread across the map like never before. Each city spans multiple tiles so you can custom build your cities to take full advantage of the local terrain. ACTIVE RESEARCH: Unlock boosts that speed your civilization’s progress through history. To advance more quickly, use your units to actively explore, develop your environment, and discover new cultures. DYNAMIC DIPLOMACY: Interactions with other civilizations change over the course of the game, from primitive first interactions where conflict is a fact of life, to late game alliances and negotiations. COMBINED ARMS: Expanding on the “one unit per tile” design, support units can now be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units. ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session. A CIV FOR ALL PLAYERS: Civilization VI provides veteran players new ways to build and tune their civilization for the greatest chance of success. New tutorial systems introduce new players to the underlying concepts so they can easily get started." Civilization 6 on Steam: http://store.steampowered.com/app/289070/ Civilization 6 Leader Strategy Breakdowns: https://www.youtube.com/watch?v=8_HHiTKfanU&index=1&list=PLhJDYadvu5RMovD5kEnUlpOIZ6GQs90q- ----------------------------------------------------------------------------------------------- Vlog Channel ►http://bit.ly/1Fjhs4Y Instagram ►http://bit.ly/1hxA7Vb Twitter ►http://bit.ly/1hxA9MA Twitch ► https://goo.gl/NGWQa My channel focuses on strategy games and indies. Every let's play/gameplay video will include an on camera intro and outro to hopefully provide additional information on the topic of that video!

Comments

  1. build Moore roads.
  2. A Germany fighting on 2 fronts...that seems familiar
  3. trade routes give yield to the city were the trader begins, not to the city were it goes to!
  4. Continents are not devided by land and sea. Continents are different plates/slabs of the earth-mantle. So it is totaly possible that several "islands" belong to the same continent whils a conected landmass consists of several continents. But the that the island of ulm belongs to the far eastern continent is actual bs.
  5. I can give you the reason why she offered you marble. You can use each amenitie only for a certain amount of cities. If you have more cities, then you need a second on of the same to cover for those (if you want it in those cities too). So your one marble just wasn't enough for all your cities.
  6. Drew, you realize your trade route mistake, right? You say "we should help this city out", but it gets NO benefits from the trade route, if you send it TO the city. The city gets benefits from routes if you transfer caravan to it and then send caravan FROM it! The ui clearly says that in the left up corner, when you choose a trade route.
  7. the continents are defined by the tectonic plates not the land masses earth has seven major tectonic plates that is why their are seven major continents their are also sub continents eg india
  8. i feel like one city challenge would be really fun for civ 6
  9. hey drew, you realise that the trade routes affect the city you send it FROM, and not TO? just pointing it out in case you havent realised by now. Cheers for the excellent content!
  10. traders provide yields in the city they are sent from
  11. Please enact the civic that gives u plus 100% production towards renaissance and industrial naval units
  12. Dude Victoria was playing nice so she could sneak that spy in to steal your tech. Deep down she is planning to betray you man
  13. Drew, the internal trade routes go the opposite way in Civ 6. Instead of the city you're sending the trade route to getting the production and food, the city you're sending it from gets it.
  14. rename ulm Dragonstone
  15. WHERE IS THE BEST MODS AI BATTLE ALREADY?
  16. When you establish a trade route, it seems like that the city you send it FROM gets the food, production, etc. not the one you're sending it TO (which is what it was in Civ 5).
  17. Loooooovveee this channel
  18. why does he pronounce continent like that?
  19. 0:47 Cocaine peak, for example.
  20. Did he mean the Northwest passage in Canada, if so... silly Crack Lord


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Duration: 20m 6s

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