Civilization 6 - Mega City Design



Support me on Patreon: http://www.Patreon.com/SentinalhMC Because who doesn't want to live in a packed metropolis? I was thinking about districts lately and decided to try and pack as many of them together as I can. The result was the creation of this handy little template image and being generated the perfect location to try it out. 7 Cities, 4 hexes apart, maximum adjacency. Get it on Steam: http://store.steampowered.com/app/289070/ Join our Discord: https://discord.gg/8PK6Ewd Follow me on Twitter: https://twitter.com/SentinalhMC Thanks to my Patrons: Haggle1996, Jason, Waterlubber, Aralia Almendral-Todd, Fluffy Cloud Music: Latin Industries - Kevin MacLeod (incompetech.com) Cognitive Dissonance - Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/

Comments

  1. Japan would be good with this design
  2. I had an idea for making the most boring map possible, as sort of a reference to "No items, fox only, final destination," attitudes in other games. The map would be a completely flat plain with no resources or anything. Civs would spawn a specific number of tiles away from one another. I think this sort of min-max city planning would be pretty useful on such a map.
  3. The district effects stack ? Because I think that a single city cannot benefit from more than one district from each type.
  4. Haven't yet watched through the full video, but there's some things I wanna mention partway through the planning. First, and most imporantly, you can place cities one tile closer to one another, and this way you can, I think, get more colloseum bonuses than currently. I know that I have once gotten it for 7 cities without planning the cities out beforehand (I did have quite a good look where I should place the colloseum though). On top of that (though this is from a patch after this video was released), area bonuses from entertainment zones and industrial zones don't stack with one another, so you can only get partial use out of those if you build them with overlap. And for the rest, okay, I'll be really honest, I'm too lazy to calculate the maximum amount of colloseum bonuses etc.
  5. Would you mind posting the explainations for your shortcuts in the planning?
    Most of the are explained, but HS, A, H are missing...
  6. The last update makes the aof from buldings non-stackeable
  7. Wouldn't it work better if you had the cities closer together?
  8. Yeah all your spokes are at distance 5, even without moving them closer to center you could have 1 more spoke by making them 4 distance between each other, still keeping 5 to center.
  9. When you conquered Geneva, where the Suzerain-specific benefits incorporated into your civilization permanently (at least until you lose control over Geneva) or did Geneva convert to a regular city of yout civilization (i.e, with no special bonuses).
  10. For the Hansa bonus it would be better to have the CH & H in a diamond formation wherever possible.
  11. Cool idea :)
  12. Nice in theory, but very impractical due to varying terrain and resources.
  13. You can move all of your spoke cities one tile closer to your central city since you only need 3 tiles in between. This gives you even more adjacency bonuses as the city center counts as a district.

    Germany is really crazy. The only thing that limits your ICS is the willingness to micromanage all the cities. I have ~25 cities in my current Germany game (after taking out 2 neighbors to make space) and no real reason to settle any more. Build order in new cities is monument, Hansa, commercial district, workshop, factory, market, bank (throw in a granary somewhere if not on fresh water and set up an internal trade route to the capital ASAP after building the commercial district). Third district is either a theater zone or campus, depending on the terrain. As long as you keep satellite cities at 4-5 pop for a while there shouldn't be an amenity issue. Later you can build some scattered entertainment districts w/zoos and grow your cities to 12+ pop (with neighborhoods for housing). Internal trade route from each city to the capital is giving me 4 food, 3 production and 8 gold per trade route (with the right civic policy) in the mid game. I'm getting over 50 Great Engineer points and over 500 gold/turn in the mid game. Requires making lots of builders and focusing on production tiles (mines, etc.) to jump start new cities.
  14. Very cool stuff!!!
  15. Aachen is read like "Aren"
  16. A well thought out explanation of districts and how they work. Nicely done! Thanks
  17. Interesting idea for a computer program...
  18. Very practical.
  19. Do more of these please


Additional Information:

Visibility: 9292

Duration: 17m 19s

Rating: 88