Civilization VI ► How do Cities Work in Civ 6?

Cities are probably the biggest change in Civilization VI, so let's go through 10 points to cover the details of how cities work in Civ 6! 10 Biggest Changes in Civ 6 : What Makes a Civ : GamerZakh's Patreon : How do Cities Work in Civ 6? 1. Unstacked 2. Tile Usage 3. Buildings 4. District Types 5. Colour Codes 6. Adjacency Bonuses 7. Population 8. Housing 9. Happiness 10. Modernisation .~ ■ Check out more stuff! ■ Subscribe! » Website: » Facebook: » Google+: » Twitter: Thanks for watching!


  1. Now that harbors produce the ships to work the water tiles, are there any or many reasons to put a city on the actual coast anymore?
  2. Does anyone know how to decontaminate a city once it has been nuked?
  3. help I cant stop playing CIV 6. the gameplay is soo slow. Before I know it ive been playing for 6 hours straight or more!
  4. Thanks, this was really helpful.
  5. How do I raze a city I got from a peace offering?
  6. how do you play modern era? how does this game work does it evolve as you play?
  7. But, is there a way to remove or change a district once built?
    I have a religious district but did not get to start a religion. It is now a waste of space.
  8. how tf do I build a harbour?
  9. What the heck is the song called that's playing at 3:15?
  10. Hey man, just wanted to thank you for making these videos on Civ 6. You have done a fantastic job presenting the information available in a way that is not too long or too short with some relevant footage to demonstrate and good commentary to boot.
  11. Hope bigger maps
  12. I love the new district mechanic and the fact that we FINALLY get to be more involved in what is built on each tile, rather than just automate workers and not care... LOVE IT!
  13. So if wonders take up a tile, can I raze my enemy's wonders?
  14. Finally they added this harbor system!
    I also like the appeal-system. I have always wanted this feature for Pandora First Contact, but now at least Civ6 got it.
  15. This was very informative, thank you!
  16. Does anybody notice the adjecenty bonus for districts seems to be off a little bit.
  17. I'm defiantly getting used to the new visual style.
  18. I really liked the visual style. However, I think that some elements in the UI are kind of in disagreement with the new visual style, like the buttons and the production menu.
    But nothing that could bother or not get used to.
  19. I like your voice :)
  20. very useful! well explained

Additional Information:

Visibility: 50302

Duration: 12m 42s

Rating: 785