Today we're taking a look at Riot's Biggest Design Obsession - How They Bring Champions to Life in League of Legends! ►Hearthstone Channel http://bit.ly/2a2yz71 ● Subscribe: http://bit.ly/1O7TtJh ►Overwatch Channel: http://bit.ly/1NvJ7qi ● Twitter: https://twitter.com/GamingCurios ● Facebook: https://www.facebook.com/GamingCurios ● Stream: http://www.twitch.tv/Jeremy_GamingCurios ● Instagram: https://www.instagram.com/gamingcurios/ ►Outro Song: https://youtu.be/b36r3JWGxcI Chiptune Background Music Tracks by Jredd: https://soundcloud.com/jredd Additional Production (Background) Music courtesy of Epidemic Sound: http://www.epidemicsound.com ✔ Video Credits: ● Produced By: Jeremy "Gaming Curios" ● Written By: Jeremy "Gaming Curios" and Edge ● Performed By: Jeremy "Gaming Curios" ● Edited By: Diyyo
Visibility: 59106
Duration: 10m 43s
Rating: 1376
Passive: Final Rush - For each allied champion below 20% health (including himself), Aatrox gains a stack of final rush. Aatrox can only have a maximum of 5 stacks of final rush. Each AA will activate a stack of final rush if you have any. If an allied or enemy champion dies, Aatrox gains 2 stacks of final rush. When a stack of final rush activates, Aatrox reduces 2 seconds off of all his skill cool downs and gains bonus attack speed for 1 second. If final rush activates again, it will give 1 second extra off of all his cool downs making it 3 seconds all in all. Consecutive activations of final rush will have the same effect (Activating final rush a third time makes it 4 seconds all in all, 4th activation makes it 5 seconds, so on so forth.
1st Basic Ability (Q): Darkin Charge (HP) - When Darkin Charge is activated, Aatrox's next auto attack gains bonus range and makes Aatrox dash to the target enemy unit/champion. When Darkin charge kills it's target, all enemy champions within a certain range will get slowed; the next Darkin charge after an kill (minion or champion) will do more damage and cost more HP. Darkin charge will activate Final Rush. Cool down : 16 Seconds.
2nd Basic Ability (W): Spilled Blood (HP/Blood Well) - Passive: Each time Aatrox loses HP (skills, damage, etc) Aatrox will fill up his blood well. Blood well is maxed at 300. Activating Spilled blood will cost 100 "Blood" and will do the following: Aatrox's next basic attack will take up 20% of his health. The amount of health lost will be how much damage he will do in the next auto attack (first auto attack will take the cost, the second one will do the damage)
3rd Basic Ability (E) - Blood Blade/Death from above (HP/Blood well): Aatrox enhances and infuses his blade with blood; he then slashes horizontally to release the blood infused with his blade and turns into a projectile in the shape of his blade. The more enemy champions hit with the projectile, the larger the projectile becomes. If the projectile reaches it's maximum range, Aatrox can cast it again with a higher cost. The second cast will make Aatrox fly into the sky and crash down on the position of the blade, slowing enemies hit by the crash
Ultimate Skill (R) Blood Cry (blood well): Aatrox consumes 300 blood to let out a cry that inspires his allies to fight until their death. This makes Aatrox and his allies full of bloodlust. They gain bonus attack speed for the duration of the cry. Once the cry is over, 4 things can happen based on the situation
Situation 1: If none from the enemy team dies, Aatrox and his allies get enraged again, gaining more bonus attack speed and movement speed however, they take more damage.
Situation 2: If only an enemy dies during the duration, Each ally is restored 20% (could be higher, could be lower) of the damage they dealt during the duration of blood cry
Situation 3: If both an ally and enemy dies, Aatrox will crash to the enemy that killed the ally. If more than one was killed then the one that did the least damage is targeted. If Aatrox dies then he channels for a certain period of time. During the channel, he regains HP based on the amount of damage he dealt. After channeling, he is revived and will take more damage but also deal more damage in return