This GDC 2016 talk from DrinkBox Studios' Chris McQuinn and Graham Smith (Guacamelee, Severed) covers the studio's worst business mistakes, ranging from allowing toilets to overflow to missing a flight to PAX, and the biggest lessons learned from grappling with them. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/
Visibility: 8543
Duration: 27m 10s
Rating: 161