The 10 Biggest F-ups From DrinkBox Studios



This GDC 2016 talk from DrinkBox Studios' Chris McQuinn and Graham Smith (Guacamelee, Severed) covers the studio's worst business mistakes, ranging from allowing toilets to overflow to missing a flight to PAX, and the biggest lessons learned from grappling with them. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Checkout our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference http://www.gdconf.com/

Comments

  1. A PR company ? Do do what ? Talk with people at conventions or spread the word before the convention ?
  2. eek..those drayage fees..
  3. i think this is applicable to software startups too
  4. Interesting talk. I never thought about most of the small f-ups and really enjoyed trying to figure out what'd happen before you mentioned it! :D
  5. Great talk. You addressed exactly the kind of things that usually fall through the cracks and bite you in the ass.
  6. Awesome talk, not enough talks in game dev cover this peripheral stuff
  7. Important talk! It's good to be weary of survivorship bias and discuss fuckups just as much as successes.


Additional Information:

Visibility: 8543

Duration: 27m 10s

Rating: 161