Game Informer speaks with Dishonored 2's lead designer Dinga Bakaba and creative director Harvey Smith about the changes to Dishonored's gameplay for the sequel.
Comments
le premier c'est un Français mdr
SO FUCKING PUMPED
Im worried that I cant go back to Dishonored after playing Dishonored 2 :D
got a good feeling about the people making it...
its coming out on my birthday 11th november
IM SHITTING MYSELF "you're such a coffer"
Dinga stole this video. So funny
This is the kind of thing that I love to see and makes me look forward to the game even more, the creators are fans of what they are making.
It's so refreshing to listen to a developer--in this case Dinga Bakaba--who is truly passionate about what he's doing. Compare this to an interview with a CoD dev. blabbering about "improvements to this, and uh, other stuff" and it's night & day. I'm so excited for this game; been playing the Definitive Edition, getting the trophies all over again!
Would be great to have access to previous part of the game after you pass it...
That domino effect is so cool.
Give me that no blue bar modifier. I want enemies to detect and pursue me to the ends of the earth, i want to have little to no health, very limited resources, and i want them to parry as much as they can and to have more damage. So i can use powers as much as i want, but if i get hit i'm dead. In my head, that would probably be the most fun.
"Characters can follow you up to rooftops now" "Characters can detect you above them now" Me, who escapes every situation in games by climbing up: oh... shit
I know I should be focusing on the gameplay improvements but that shirt is awesome...
awesome :)) more non-lethal moves would be great, I love those poetic justice ends in Dishonored. And the maneuvring too, sliding several meters or swiftly sprinting back to feet.. jump hight control.. seemlessly mantling anything.. crawling under just about anything.. Arkan Studios rock :)
OH MY GOSH IM SO EXCITED BAHHH
SAY YES TO THE PLAYER YESSSSSSSSSSSSS YESSSSSSS YESSSS
I am someone who likes having direction rather then being told to go find the fun parts of the game but i also like making my own fun way of carrying out the directions.Dishonored is a fantastic example of what I just stated and how cool that is to play.
Emily made an upgrade.... if you know what I mean. haha
What I don't get is why the gamepaly graphics compared to the cutscenes look so out dated and don't really look any better than the first game. Only the cutscenes look sweet in this game